Just try and remove from your brain the
image of a plump, bearded man in a dirndl spinning around, Julie Andrews style,
in the meadows below a soaring mountain. You’re
welcome.
Music has been a big part of my games
for a long time. I’ve been a big believer in playing music in the background
since I was spinning Tangerine Dream CDs during high school dungeon crawls,
although I’ve not used it quite as much the past few years. These days I’m more
of a believer in playing the right tune at the right moment, to underscore
something that’s going on in a scene, rather than as wall-to-wall carpeting.
Not that atmospheric background music doesn’t still have a place, particularly
in genres like horror where it can really help set the mood. Even soft music that
strikes the right note can do something to players, setting them on edge
in a scary game, or underscoring the wonder and awe in a scene of fantasy.