This is going to sound weird, probably, but it's one of those internal contradictions that make human beings so interesting. I've mentioned in these pages my Twin Peaks-inspired game, LOST PINES, and the game I wrote for Game Chef a couple of years ago, THE LONG SLEEP. I'm unreasonably proud of both of those games, despite the fact that neither one of them have been published or widely distributed. LP is a dramatic game in the style of soap opera, where everyone plays a part in the main cast. TLS is a meditative, internal game that's set in dreams, a kind of free-flowing improvisation on a theme. Neither one of those games has a GM role.
But I'm actually not a fan of games with no GM.
Wednesday, 12 July 2017
Monday, 10 July 2017
I was a latecomer to the Kickstarter game, mostly because cash is often tight for us, and sometimes a Kickstarter is a dodgy prospect. Eventually, my love of games (and desire to support the people who create them) got me to dip my toes in. MONSTERHEARTS 2 was one of the first products I ponied up the dough for, and I did so without hesitation. The first edition of Avery Alder's now-classic game of supernatural romance was the text that opened up my mind to the world of Powered-by-the-Apocalypse, thanks to Avery's lucid writing and tight focus on dramatic play. Getting the finished text via e-mail recently was like gaming Christmas.