Sunday 1 April 2018

Breakout 2018 Convention Debrief (Part Three)


Day three! The final, bleary-eyed day of the con! (If you missed the first two parts, you can find them here and here.)

After a late night of horror playing BLUEBEARD'S BRIDE, we were ready for something a little lighter, and luckily, we had just the game. We were lucky enough to have Epidiah Ravachol on hand to run a traditional Sunday morning game of SWORDS WITHOUT MASTER, his very clever swords-and-sorcery storytelling game.

Wednesday 28 March 2018

Breakout 2018 Convention Debrief (Part Two)


Today I'm writing about our big day Saturday at Breakout. (If you missed Part One, it's here.)

I didn't get a great night's sleep on Friday, which is pretty normal for me in a strange bed, but especially after a day of great games. I had the momentum from playing ROSENSTRASSE to carry me through the low-energy bits.

Tuesday 27 March 2018

Breakout 2018 Convention Debrief (Part One)


It's been a while since I've written in these pages regularly, but every once in a while you just have to gush a bit about something awesome. In this case, it's our second trip to Breakout, a gaming convention in Toronto.

We had a really great time with our first visit to Breakout, where we got to play great games with wonderful designers and enthusiastic players, so our expectations were high going into this year's con. Megan said she was trying not to get her hopes too high, in case it wasn't quite as good, but we were both delighted to find that this year's convention was better than ever. Two of the organizers warmly welcomed us with a hug in the first few minutes we were there, taking in the swanky new digs in the Sheraton Toronto. That kind of warm atmosphere was what we loved about Breakout 2017, and this year's model was the same thing in a bigger space.