First, let me apologize for my long absence. It’s been a
busy few months, and I’ve let my blog slip a bit. I will, as Warren Beatty once
said to the Academy while receiving a lifetime achievement award, try to do
better.
This has probably been the busiest four months of gaming
and gaming-related activity of my life. In addition to our “regular” groups on
Saturday night and Wednesday night, and
my online game alternate Mondays, I have been running a game on the other Mondays with players who
mostly aren’t part of my usual gaming troupe. We’ve had some great games, but
it’s also worn me down. All this on top of the burdens of full-time employment
and the release of our podcast, Shake,
Rattle & Roleplay, have been keeping me away from the keyboard. (Oh
yes, and I’ve been working on my own storygame, Lost Pines, which I promise to tell you more about at a later
date.)
After some soul-searching, I’ve made some changes to my
schedule which I think will give me a little more me-time and relieve some of
my obligations so that I can do stuff like write blog entries and storygames. I
already feel less like I’m about to blow a mental gasket, and that’s good for
everyone who’s had to put up with my craziness over the past couple months.
Again, I will try to do better.
I thought a good way to get back in the swing of things
was to write a little wrap-up – a Gaming Year in Review, to go along with so
many other columns out there in the blogosphere summing up the best movies,
books, and embarrassing political gaffes and scandals of 2013. My wonderful
wife Megan is producing a series where she pits the books she’s read this year
in gladiatorial combat against one
another to decide the best book of the year. There aren’t enough strained
analogies to combat featuring gladiators, road warriors in the Thunderdome,
kaiju, Pokemon, or martial arts masters for my liking, but you should totally
check that out.
So, without further yap-flapping…
High Trust, High Drama
2013 Year in Review
I think the most sensible way to go about this is in two
parts, the first addressing general trends in gaming, products I’ve liked, and
such, and the second part will reflect on some stuff that’s happened at my own
game table.
Most Game-able Movie of 2013
(Tie) – PACIFIC RIM / THOR
There were some duds in the “nerd movie” sweepstakes this
year, with Man of Steel and Iron Man 3 both underwhelming me thoroughly. But
Guillermo Del Toro’s robust PACIFIC RIM more than made up for a dull summer,
and as I’ve already observed, it provides a model of a very gamable mecha
universe.
I have to say that I was quite surprised by how much I
enjoyed THOR: THE DARK WORLD, but it managed to improve on the first film in
almost every way. Asgard was full of rollicking action and derring-do, much
closer to the high adventure exploits we expect from a superhero comic book
than dour fare like Zack Snyder’s take on Superman. Is this so hard, people?
Gaming Thing Most Likely to
Suck My Wallet Dry – BUNDLE OF HOLDING
Just in case you haven’t already discovered it and seen
your bank account depleted mightily because of it, Bundle of Holding puts
together themed packages of indie RPGs and sells them at a pay-what-you-want
price. The spoils are divided up between the bundlers, creators and the charity
of their choice, and if you pledge more than the average you get bonus games.
Not only is this a great way to check out a bunch of new games, it’s a great
way to spread around some money in the industry and support good causes.
Shiny New Game System We’re
Digging the Heck Out Of – DRAMASYSTEM
I bought in to the Kickstarter for HILLFOLK, the new game
from Robin Laws that acts as the flagship title for his new DRAMASYSTEM line.
It’s a very sleek system that feels very close to Primetime Adventures, with a
few extra bells and whistles attached (the procedural system, which gives a
little more mechanical heft to things like combat or investigations). It’s also
got a very insightful character creation method that builds characters who not
only have strong relationships with one another, but fraught relationships. If you read Hamlet’s Hit Points, this is the
game application of those ideas. It’s really nifty stuff, and we’re enjoying
it.
Kickstarter Most Jam-Packed
With Gaming Goodness – FATE CORE
Evil Hat really knocked it out of the park with their
Fate Core Kickstarter, which provided so much gaming goodness it’s absurd. Not
only did it fund the core game rules, but a light version (Fate Accelerated),
two books full of ready-to-run settings (Fate Worlds), a Fate System Toolkit,
supplements for FC versions of Freeport and The Day After Ragnarok, and a
totally awesome new Spirit of the Century supplement (Strange Tales of the
Century) by epic nerd scholar Jess Nevins. Right now, Fate Accelerated is my
go-to game, but with all this stuff you could build pretty much any version of
Fate you like.
Indie HTHD Game of the Year
– MONSTERHEARTS
I am a latecomer to the *World line, but Joe McDaldno
really produced what is for me the definitive HTHD version of that ruleset in
MONSTERHEARTS. It refines the basics of the system down to focus tightly on
high school drama with lots of sex and angst and bad behaviour. With apologies
to Vincent Baker, this spoke to me in ways that Apocalypse World did not. If
you’re interested in games with lots of drama and high emotional stakes, this
is the place.
Most Game-worthy Game of the
Year – FATE ACCELERATED EDITION
FAE strips down the Fate Core engine to its sleekest,
sweetest stuff and wraps it all up in a tiny $5.00 package that should be in
every gamer’s bag. It’s clearly aimed as an entry level product, but for those
of us who have been playing Fate for a while and like the game sleek, this is
just what we’ve been dreaming of for a long, long time. If you don’t own a copy
of this, you mustn’t have any interest in narrative and character-centric
gaming. It’s boss, applesauce.
Coolest Monthly Injection of
Awesome – KEN WRITES ABOUT STUFF
I was lucky enough to get a subscription to Ken Hite’s
superlative series of articles through a Bundle of Holding. Each month, Ken
takes a topic, monster, or setting and writes 8-10 pages of material jammed
with the wild ideas and historical awesome that Ken does best. Absolutely
unmissable for anyone who loves Mr. Hite or plays a game with the word
“Cthulhu” in the title.
Most Awesome Game My Players
Would Never Agree To Play – DARK STREETS
Another goodie that came in a Bundle of Holding. This is
a game where players play the Bow Street Runners in Georgian London, with a
Lovecraftian twist. Definitely not an era that I’ve seen Cthulhued before, and
one that sounds like a lot of fun. Kudos for Peter Cakebread and Ken Walton for
finding a small corner of the world that hadn’t already been overstuffed with
tentacles.
My
players: NEIN.
Coolest Free Thing of the
Year – MYTHENDER
Ryan Macklin is a guy who doesn’t get nearly enough love
and respect in the gaming industry. This year, he released a game he’d been
working on for a very long time – MYTHENDER – for free. It’s a big, ambitious
game about wailing the hell out of gods, and it’s well worth a look. It was an
amazing and humbling gesture for the esteemed Mr. Macklin to release a game
this amazing for free, and he deserves to be lauded for such a generous
contribution to the gaming community. Also, he’s on his way to being married in
the near future – so congratulations, Ryan!
Biggest Gaming Nuisance of
the Year – GOOGLE+
Most of these are raves, because nobody really wants to
see any more bandwidth wasted on bitching about something that I don’t like.
However, Google+ has been on my shitlist for a long time. I use Google Hangouts
to run an online game, and Google+ does its very best to make it impossible for
me to find a simple button that will take me into this feature. Although its
online performance has improved over the last year, it’s still buggy and
frustrating. The apps sometimes work and sometimes don’t, for no discernable
reason. Players are kicked out of the Hangout or don’t receive an invite to
begin with, entirely at random.
It’s a little like being close enough that you can see
the Dazzling Future World, just over the next hill, but for now you’re stuck in
Sean Connery’s musty old red shorts from Zardoz. And they itch.
(To be continued)
Thank you for your kind words! I'm glad people are enjoying Mythender.
ReplyDeleteThank YOU, Ryan!
ReplyDelete