Roleplaying games as art.
A lot of people in the hobby feel this way. There
seems to be a prevailing sense that people who look at roleplaying games
as art (or themselves as artists) are Pretentious Arseholes who
smoke Gauloise cigarettes and linger in coffee shops loudly declaiming
the death of literature / film / theatre etc. This image was often
attributed to those who dared to play White Wolf games in the early
1990s, and the way those games described roleplaying (which, twenty
years on, seems less outre and pretentious, as many games have since
acquired many of the same self-conscious narrative-building /
drama-centric techniques that White Wolf was aiming for -- whether or
not you think they "stuck the landing"). What seemed like heresy Back In
The Day is now so common as to barely merit discussion at all,
especially if you play any of the "storygames" that have evolved since
-- but even mainstream games today readily acknowledge that they are
about constructing a kind of narrative and provide tools to do just
that.
In short, there is a very large part of the hobby
that considers itself proudly and firmly in the "beer and pretzels" camp
-- they play roleplaying games to goof around with their friends (and
possibly enjoy games that feature Killing Things And Taking Their Stuff)
full stop. That would be fine, except that many who see the hobby this
way also seem to be openly hostile to anyone who doesn't play games for
the same reasons they do, the One True Way of Roleplaying. Curiously,
those who claim to be most interested in the "game" part of roleplaying
games are also the ones most likely to assume the mantle of oppressive
orthodoxy. Your brand of fun is not sanctioned, heretics, so grab some
polyhedrals and make with the ha-ha already; don't let the sun set on
your "art" in these here parts.
I could go on about how this seems to be
part-and-parcel of an insidious modern contempt for anything
intellectual, and the curious fact that this attitude exists even inside
a -- let's face it -- pretty nerdy, niche hobby, but let's stay on
point.
What this argument seems to boil down to is two questions: Could roleplaying be art? And should it be art? (And, incidentally, we probably need to ask ourselves how we define art to begin with.)
To be continued...
So, if I may clarify what I meant on the podcast: I was rejecting the image of myself as an artist, specifically. I certainly do think that games and the act of roleplaying can both be art.
ReplyDeleteNot that I don't think this is worth discussing, of course!
Part of my point is that *a lot* of people feel like that, unnecessarily, when art is a democratic, accessible thing that needn't be seen as existing in an ivory tower. *Why not* call yourself an artist?
ReplyDeleteWell, I guess I don't feel that it's for me to decide, you know? It's like deciding that I'm cool.
ReplyDeleteBut perhaps you will convince me!
Well, it's not passive consumption of entertainment, nor a competitive contest.The GM and players create something, much like dance, theatre or writing. It's art. Just like tagging bathroom mirrors and Shakespeare are both art, the fact that it's art doesn't make it always "good" or "high" art, but it's a perfectly valid cultural product created by the group.
ReplyDeleteBesides, in a post-Dada world, it's art if you say it is. And if you say it isn't, I can say it is, and my statement becomes art in it's own right. :)
Clearly, our brains are receiving the same zeta-rays on this subject, Matt! :D
ReplyDelete