I found John Harper's outstanding Colonial Marines hack for
Apocalypse World, THE REGIMENT, which I highly recommend to anyone who
likes that ruleset. That was excellent, but a bit too crunchy for what
I've got in mind. There's also Gregor Hutton's sublime storygame 3:16 CARNAGE AMONG
THE STARS, which appends clever character-building through flashbacks
onto dead-simple mechanics. Perhaps a bit too simple, but I haven't
entirely given up on it.
In retrospect, it's amazing that over the years
there have been so few games that tackled the "bug hunt" niche, although
maybe the truth is that movie licenses are expensive and most people
just come up with their own hack as needed. I can think of the Amazing
Engine supplement BUGHUNTERS, and the official ALIENS game (I think that
was late 80s / early 90s) from the same guys who did Phoenix Command.
That one was likely too crunchy for me. Of course, there's always SPACE
HULK, though I never had the means for that (despite loving GW's games),
and the tabletop 40K space marines games.
I found that ideas for an Aliens-themed game came
easily, and the world of the "xenoverse" seems closer than ever these
days. Modern soldiers are beginning to field equipment on the
battlefield that looks an awful lot like a Colonial Marine's kit, and
drone weapons are eerily reminiscent of the sentry guns (for those of
you who have seen the extended cut of ALIENS). Weyland-Yutani only looks
more and more like a modern multinational (which is to say, Big Evil)
corporation, much like a spacefaring descendent of Halliburton. I've
seen technical demonstrations of devices that look an awful lot like
early runs at the big yellow Power Loader that Ripley uses to lay a
whuppin' on the xenomorph Queen.
What sorts of things would Marines do when they
weren't dealing with bugs, I wondered? Pacifying breakaway colonies and
political uprisings seems likely, and I can easily picture religious
factions and anti-corporate groups being a factor in a spacefaring
culture where huge megacorporations are so chummy with the government
(for all we know, they are the defacto government).
I also started imagining an enemy faction that
descends from rogue androids, the Meks. (It's easy enough for your
thinking to end up on killer robots when you start down the James
Cameron primrose path.) These would be androids who shrugged off their
programming, much like the replicants of BLADE RUNNER, to create very
dangerous terrorist cells. The first generation Meks ritually remove
their skin, to reject the appearance of their human oppressors. Second
generation Meks are custom-grown to look non-human, with an appearance
much closer to the "greys" of UFO lore. Third generation Meks are
entirely robotic, with some looking very Terminator-esque and others
looking entirely non-human.
A galaxy full of threats like this, in addition to
the usual creepy crawlies and corporate goons, could present a lot of
play opportunities.
Who wants to strap on a smartgun and jump in the dropship? Your express elevator to hell awaits.
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