Wednesday 19 November 2014

Quick and Dirty: Hacking Fate Accelerated

Getting back into running Fate Accelerated again has me thinking of other ways I could use this game system. The Approaches are a nice broad way of talking about ways that you can have characters take action, and a quick re-skin could give you an easy "in" to create themes for a particular setting.

On the bus, the other day, my brain was wandering around the idea of what it would look like for running a game focused on Game of Thrones-style court intrigue, treachery, and knives sticking out of people's backs.

The Approaches might look something like this:

Calculating (Careful)
Canny (Quick)
Cocky (Flashy)
Covert (Sneaky)
Cruel (Forceful)
Cunning (Clever)

Why all the 'C' words? No particular reason except that there are a lot of splendid ones.

I've also been toying lately with the idea of pre-defined Consequences along the line of Conditions (as they appear in the Fate Toolkit). In a game like the above, you might have social Conditions like Embarrassed, Humiliated, and Disgraced.

If we were to do away with the Stress track altogether, things could get ugly fast, with a Success with Style leading to immediate humiliation.

And if I wanted to make violence as dangerous as possible? Have physical conditions, but make them Wounded, Maimed, and Deceased.

Note: I'm trying a few different things to keep me writing in this space on a more regular basis. You may see more Quick and Dirty pieces like this, and maybe things like game reviews as well. Any ideas or requests are welcome.


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