30. Describe the ideal gaming room if the budget were unlimited.
My fantasy gaming room is about the size of a large meeting room, with a long table and 6-10 comfortable chairs around it. One of those expensive custom-made gaming tables would be lovely, of course, especially with all of the built-in drawers for storage, but a straight-forward utilitarian table would be fine.
Wednesday, 31 August 2016
Monday, 29 August 2016
RPGaDay 2016: Tahiti is A Magical Place
26. What hobbies go well with roleplaying games?
I guess the traditional answers to this question are crafty things, like painting minis and scenery. Those don't have much of a presence at my table, though.
Cooking is much more important for our group. We try to have dinner together every time we gather, or at least dessert and a nice cup of tea. That makes a difference; social groups bond over meals, and they create a space for those catch-up conversations that have to happen when people gather. If you're not friends with your fellow players, your game group is going to have a hard time achieving "High Trust, High Drama".
I guess the traditional answers to this question are crafty things, like painting minis and scenery. Those don't have much of a presence at my table, though.
Cooking is much more important for our group. We try to have dinner together every time we gather, or at least dessert and a nice cup of tea. That makes a difference; social groups bond over meals, and they create a space for those catch-up conversations that have to happen when people gather. If you're not friends with your fellow players, your game group is going to have a hard time achieving "High Trust, High Drama".
Wednesday, 24 August 2016
RPGaDay 2016: Can We Talk About Something Else?
22. Supposedly random game events that keep occurring?
23. Share one of your best "worst luck" stories.
These don't really apply so much to the games we play at my table, so I'm just gonna move on rather than wrack my brain for something that happened in a game ten or more years ago.
24. What is the game you are most likely to give to others?
I assume we're talking about a game given as a gift. That depends who it's for.
23. Share one of your best "worst luck" stories.
These don't really apply so much to the games we play at my table, so I'm just gonna move on rather than wrack my brain for something that happened in a game ten or more years ago.
24. What is the game you are most likely to give to others?
I assume we're talking about a game given as a gift. That depends who it's for.
Monday, 22 August 2016
RPGaDay 2016: 50 Mission Cap
17. What fictional character would best fit in your game?
Assuming that we're talking about NOT FADE AWAY, my game about reincarnated genderfluid warriors battling shapeshifting enemies (and themselves) across the centuries, Connor MacLeod from Highlander would probably have some stories to swap with them.
Assuming that we're talking about NOT FADE AWAY, my game about reincarnated genderfluid warriors battling shapeshifting enemies (and themselves) across the centuries, Connor MacLeod from Highlander would probably have some stories to swap with them.
Thursday, 18 August 2016
Here Comes the (Invisible) Sun
The big thing in roleplaying this week -- at least, in terms of people talking about it -- is the Kickstarter for the new Monte Cook Presents game, INVISIBLE SUN.
Tuesday, 16 August 2016
RPGaDay 2016: The Questioning
13. What makes a successful campaign?
Any collaborative art form -- I'm thinking of theatre and film here, especially, but there are others -- is unpredictable. I've seen lots of terrible movies that had a great cast, crew, and director behind them. Some things just don't gel the way they should, and not by anyone involved not doing their job. So it's hard to say exactly what makes good things come together. It feels like magic.
Any collaborative art form -- I'm thinking of theatre and film here, especially, but there are others -- is unpredictable. I've seen lots of terrible movies that had a great cast, crew, and director behind them. Some things just don't gel the way they should, and not by anyone involved not doing their job. So it's hard to say exactly what makes good things come together. It feels like magic.
Sunday, 14 August 2016
RPGaDay 2016: Potpourri for $600, Alex
8. Hardcover, softcover, digital? Which is your preference?
All of the above. It's hard to beat the advantages that a PDF version of a rulebook give you -- portability, the ability to easily add annotations and bookmarks, the ability to port text into your own handouts, and that lower price point don't hurt -- but some things will always be better as a physical copy. You can pass a physical copy to someone else and let them leaf through it, when you're trying to get them hyped to play a new game. And I'm also a big fan of books as a sensual object. Books have a weight and a smell to them. Books age like a fine wine, and a well-loved rulebook has a lived-in feeling that PDFs do not. How many old-timey gamers like myself remember knowing where to find things in the original DMG based on the different illustrations and tables?
All of the above. It's hard to beat the advantages that a PDF version of a rulebook give you -- portability, the ability to easily add annotations and bookmarks, the ability to port text into your own handouts, and that lower price point don't hurt -- but some things will always be better as a physical copy. You can pass a physical copy to someone else and let them leaf through it, when you're trying to get them hyped to play a new game. And I'm also a big fan of books as a sensual object. Books have a weight and a smell to them. Books age like a fine wine, and a well-loved rulebook has a lived-in feeling that PDFs do not. How many old-timey gamers like myself remember knowing where to find things in the original DMG based on the different illustrations and tables?
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